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Interview
with Josef Pav (HP-Trainz) and Lance Jago (Auran) |
Marias
Pass Approach
Hi HP_Trainz, tell us a little bit about your group.
The hard core of our group HP-Trainz is Lothar Hake (lotharhake) and me,
Josef Pav (josefpav). Our first public appearance as a group is related to
the launch of the HP-Trainz website in September 2003. But we both are
cooperating in content creation for Trainz since the release of Trainz CE.
We are both living in Frankfurt am Main, Germany, but our group is
international. We are cooperating closely with our associated member Vilém
Jánský (Bald) from Prague. There are also many loose cooperation’s
with other creators, for example the VMD group. Steffen Gross (sg1), the
VMD founder, was the initiator and supporter of our website.
HP-Trainz is dedicated to the creation of performance-friendly content for
Trainz. This means we are optimizing every piece of content or route for
minimal impact to the frame rate. Any object not matching these criteria
will be reworked or scratched. And we are quite successful with this way
to create things. The earlier released Marias Pass Low route has become a
reference for high detailed and good playable route in the user scene.
Have you produced any content for any previous version of Trainz?
Yes, we have started with content creation soon after the first Trainz CE
was released. Meanwhile we have produced about 1000 objects for Trainz,
some of them becomes very popular in the Trainz community, to mention as
an example the MP-Tracks. With this track we have demonstrated the
possibility to create a realistic looking and performance friendly
chunky-mesh track. The incomparable good looking rails textures were
provided by Vilém (Bald). Also the German SKODA class 180 loco, which is
built-in content in TRS 2004 comes from our “workbench”.
What kind of content are you working on for inclusion in TRS2006?
This time it is a route, named Marias Pass Approach. This route represents
the east approach to the American Rockies, between Shelby (MT) and Fort
Piegan. There are about 30 miles of mainline and 20 miles branch lines,
two passenger stations in Shelby and Cut Bank, several yards and industry
tracks, new interactive industries and matching rolling stock. Not a
fantasy route but as close as possible to the real route. With DEM based
terrain and prototypical track layout. Some typical buildings like station
depots are modelled after the real world buildings. We have provided some
interesting sessions for passenger and freight operations. And if the user
want more, the complete Marias Pass Route from Whitefish to Shelby (about
150 miles) will be available via our website .
Where can a Trainz User go to check out your work? Do you have a
website, or will you be getting one?
We have our own website, HP-Trainz (www.hp-trainz.de)
with a lot of free content and some pay ware content. And, of course, the
complete Marias Pass Route from Whitefish to Shelby can be ordered also
there.
So, who are the members of your group? What skills do your members
bring to the group?
We are all “versatile” in our skills related to Trainz. But, of course,
each one of our group has his strong points.
Lothar Hake is the main artist in route building and creation of scenery
objects. He has developed incomparable skills for the creation of “life
like” sceneries, always keeping the game performance in the eye.
Josef Pav is responsible for the track layout, signaling, creation of
rolling stock and industries (scripting included) and sessions. Due to his
professional knowledge of railroad technology, he is trying to transfer
his know how to the Trainz Simulator.
Do any of the members of the group have some actual train driving
experience?
As student I was driving trams (streetcars) in Stuttgart. I was studying
machinery engineering with specialty for rail vehicles and during this
time I had also many opportunities to drive in the cab of several locos,
but only accompanying the engineer, not driving by myself. Our member Vilém
is a professional electrician by the City Transport Authority in Prague
and he has the driving license for tramways.
Why did you decide on making this content? Does the group have a
particular interest in it?
Our “Marias Pass story” is a long one. Three years ago I wanted to
test the “hog” utility for DEM terrain creation and I have chosen an
American route mainly for easy accessibility to USA-DEM’s and Tiger maps.
The only American route I have known was the Marias Pass, which was my
favorite when playing in MSTS.
So I have created the “bare” route, only with terrain and all tracks
laid like on the real route. This bare route becomes very popular and many
Trainz users has attempted to finish the route adding the scenery. Most of
them stuck after some miles with a frame rate drop making the route
unplayable. Lothar had proposed to try to finish the route running with
decent frame rates. Soon we have recognized, that we have to create all
content by ourselves, strictly optimized for good performance in Trainz.
And, after more then two years of work it seems that we have achieved our
goal. The route is highly detailed and runs very smooth. The Marias Pass
Approach Route included in TRS2006 is a part of our whole route, so you
can consider the quality of our work.
You may ask, how it is possible building a real-like route we have never
seen in the reality. Well, Internet makes it possible. We have collected
heaps of information about the route, hundreds of photo’s and, the most
important tool and information source was the Terraserver™ page with
aerial photo’s and topomaps.
What is a current item of third-party content (not created by your
current group) that you think is an example of high quality?
Well, there is a lot of Trainz content I would consider being top quality,
it’s hard to appoint to one example and let the other ones unmentioned.
For example the SD9 locos from VMD belongs surely to the best models
actually existing for Trainz.
What is your favorite Railroad / Loco / Train / Model Scale?
My present favourite railroad is a little narrow gauge route system in
southern Bohemia. This railroad was originally owned by the Czech State
Railways. In the mid 90 this railway was undergoing a privatisation and is
now owned by a young company of enthusiastic people. The change of the
owner preserved this railroad from being closed. The fascination of this
railroad makes the mix of regular trains and the historical steam trains
in an ambience with the flair of the beginning 20th century. This is a
living railroad and not a museum. More information and pictures about this
RR can be obtained at their homepage: http://www.jhmd.cz/
Well, since we are “playing” with Trainz, our model RR is abandoned,
but we both have N Scale train models.
Do you have any amusing Train stories to tell?
Well, it was as I learned to drive streetcars. A bunch of tram driver
adepts together with a driving trainer was cruising Stuttgart’s tram net
(it was all 1000 mm gauge in that time). The trainer Mr. H. was an older
tram “bear” with a special kind of humor and was often making jokes
with us. I was proudly sitting in the driver’s seat riding along
Stuttgart’s shopping mall Königstrasse when I saw a distant car
standing on the tracks, apparently trying to turn to the left. So I
started to break. Mr. H. told to me: “Young man, you will not really
break for this little car. He has to look how he saves himself. We are
stronger than him”.
Newly I read in a tram magazine, that SSB (Stuttgart Tram) has problems
with frequent accidents between tram and automobiles. Possibly are many
tram drivers trained by Mr. H. are still active?
What is your favorite "THING" about TRS2006?
In the first line the excellent routes and sessions (all of them) shipped
with TRS 2006. This is a big plus compared with the simple demo routes in
the older versions. And the second favorite thing is the built in tool
named CMP (Content Manager Plus). Besides of the ability of a very
effective way to manage the content, I appreciate the extensive error
checking functions before any content finds its way into the game. It
helps the content creators to make their content bug-free and routes
without faulty content runs considerably better.
What is your gaming history? MSTS, Transport or Railroad Tycoon, RPG's,
RTS's.
There was a time I bought any game package which showed a loco or a track
on the cover. Railroad Tycoon, A-Train, Transport Tycoon,
Simutrains, MSTS , Traffic Giant….. Since the appearance of Trainz I
didn’t bought any other train simulation game, I am full occupied with
route building, creating rolling stock, trying to realize my dreams to
build prototypical functioning and appearing locos and operate trains like
the real railroads does. Trainz is challenging ones creative potential
again and again.
Do you have anyone special that you would like to thank?
I would like to thank all, who helped to make Marias Pass better giving us
their license for including their rules (Marinus, sforget, MiZi), or
objects and skins (sg1, Bald, Threeheadedmonkey). And many thanks to
Auran’s Trainz team for their excellent support and patience during the
implementation of the new routes into TRS 2006.
Joseph & Lothar
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